![]() ![]() By the end of this tutorial, you will have an understanding of an efficient workflow that you can follow or adapt to your own process, making it easier for you to design and bring to life your own 3D characters. Hossein Diba shares a thorough breakdown of his workflow, tools and methods using a character study of the wrestler Steve Austin. This workshop is intended for late beginner to intermediate artists, though the general concepts discussed can be useful to artists of all levels. Creating Hyper Realistic Characters in ZBrush with Hossein Diba Description This title offers an in-depth demonstration on how to effectively use ZBrush to create a hyper realistic character. Using ZBrush and Photoshop, Daniel walks through the complete process, from selecting a suitable concept to coloring the character accurately and achieving a polished final image. The second half of Amy’s workshop includes her texturing workflow in Substance Painter, continued by her look development pipeline in Maya and Arnold, before wrapping up the final image in Photoshop. Info: Learn how to translate a 2D stylized concept into a 3D character with this 6-hour workshop by Daniel Zeni. She also offers her personal advice for helping to make your characters stand out in your portfolio. Further modeling, retopology, and UV-ing work are then taken care of in Maya. Carol Cornils reveals her complete process for sculpting stylized characters with personality and shares her methods for applying traditional art concepts to her 3D workflow. Concepts focusing on form, design, and articulation will be combined with lectures on workflow techniques and troubleshooting. The workshop begins with the loose sketching of concepts and compositions in Photoshop, sculpting in ZBrush, and covers a small amount of Marvelous Designer. This course focuses on using advanced hard surface sculpting techniques in Pixologics ZBrush to create models for film, games, and 3D printing. This title offers an in-depth demonstration on how to effectively use ZBrush to create a hyper realistic character. This workshop by Senior Character Artist, Amy Sharpe, demonstrates her personal workflow while showcasing some of the production techniques she’s adapted to make her character design process quick, clean, and efficient at all stages. John’s ZTL file is provided with all the working steps, along with his Mayarenderscene and Photoshop PSD file detailing all the layers used for the final composite, for you to compare to your own project throughout the workshop.Explore the process of designing a character and bringing it to life as a final 3D image using ZBrush, Maya, and Substance Painter, with supporting design work handled in Marvelous Designer and Photoshop. To generate a portfolio-ready final artwork, the composite is taken into Photoshop for the final editing steps. With the sculpt complete, John moves over to Maya where the lighting and rendering parts of his workflow are covered, using Arnold for the final render. John also offers guidance for creating workable topology, starting with a basic sculpt and finishing up with impressive, complex geometry. Whether you’re a beginner or more intermediate ZBrush artist, this workshop will provide many helpful insights into navigating workflows and improving your creative sculpting skills. This 5-hour workshop is designed to enable you to take just a few of the basic tools in ZBrush and understand precisely how to use those foundational basics to manipulate and create a human skull as a project for your portfolio. Learn how to translate a 2D stylized concept into a 3D character with this 6-hour workshop by Daniel Zeni. You’ll discover how to identify the differences between male and female skulls and seek out the critical, key landmarks of human skulls that can bring together a sculpt from ZSphere to the final render. Learn how to sculpt a realistic human skull with this comprehensive workshop by Principal Character Artist John William Crossland. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |